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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Wrath of the Demon - Commodore64
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Turrican II - Amiga
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Jim Power - Amiga
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Project X - Amiga
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Flashback - Archimedes
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Turrican II - PC
Universe - Amiga
Hurrican - PC
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Super Stardust - AmigaAGA
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Game info
Commodore64

After The War

After The War
GenreAction Adventure
DeveloperDinamic Software
PublisherDinamic Software
Released1989
Rating
Graphics:8.0
Sound:8.0
Gameplay:7.0
Overall:8.0
Reviewed byndial
After The War is a video game developed in 1989 by the Spanish house Dinamic Software, split into two different phazes; a beat 'em up and a shooting. It was released for the Atari ST, Amiga, DOS, Amstrad CPC, C64, ZX Spectrum and the MSX home computers.
 
Review
After The WarSTORY / GAMEPLAY
The story takes place in a destroyed city, after a nuclear war. You are a commando and try to reach an airdrop platform called XV-238 in order to survive! The game is split into two different parts. On the first part you are wandering around the city's streets and defend yourself from every attacking enemy by using your martial arts techniques. But you must be careful because there are some enemies hiding inside buildings and throw hand grenades at you! Towards the end of the first part, you find a big boss, a man that's a few feet taller than you and will prevent you from ending the part. Of note: The game's hero looks much like the great 80s action movies actor, DOLPH LUNDGREN! On the second part, you roam in the railway station of the city's underground transport but this time you have the extra advantage to use a weapon that looks like some kind of a Sci-Fi machine gun and will surely make your life much easier. Actually, no! This time the enemies are not humans! You'll have to combat against robots, flying machines and computer controlled machine guns! After The War is a great action game, although it's frustratingly difficult to play!

GRAPHICS / SOUND
On the Commodore version, the sprites and backgrounds are nicely colored and detailed and they look better compared to the Amstrad CPC and ZX Spectrum. It is quite impressive the size of the sprites; they are truly huge! Notice that on the C64 version, the hero looks different than the other two 8bit platforms! Also, the game plays much smoother compared to the CPC, but still, the frame rate is too low and does not give an arcade quality feel to the game. The sound is almost equally poor as it features only a few in-game sound effects, but a very cool intro tune (besides, this is the SID chip!)
 
Screenshots
  • After The War
  • After The War
  • After The War
  • After The War
  • After The War
  • After The War
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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